EXPLORE / Level Design

Level Design

Dedicated studies in layout, sightlines, and encounter pacing. Explore the design process behind each space.

02 / THE SPACE BETWEEN FIGHTS
Two choices.
A split-second decision.

Tap to compare a sightline and a rotationClick / Enter

Hold the sightline.
Unreal EnginePersonal Project

FPS 2v2 Map

A compact border-checkpoint map built for fast 2v2 encounters. Cover, sightlines and short rotations turn a freight yard into a study of readable combat spaces.

Explore project
01 / FRAGMENTS OF A WORLD
A world apart.
A path through it.

Tap to align the rune and reveal a pathClick / Enter

Scattered islands. A sealed route.
Unreal EngineAcademic Project

Chaotic Rune

A fantasy adventure through floating islands and ruined temples. Rune gates and rotating mechanisms shape the route between exploration, puzzles and turn-based encounters.

Explore project
03 / THERE AND BACK
Take the flag.
Find a way home.

Tap to trace the return journeyClick / Enter

The objective is only halfway.
Unreal EngineAcademic Project

FPS CTF Map

A capture-the-flag level design study in Unreal Engine. Explore the map layout and walkthrough, with opposing objectives as the starting point.

Explore project