Dedicated studies in layout, sightlines, and encounter pacing. Explore the design process behind each space.
02 / THE SPACE BETWEEN FIGHTS
Two choices. A split-second decision.
Tap to compare a sightline and a rotationClick / Enter
Hold the sightline.
Unreal EnginePersonal Project
FPS 2v2 Map
A compact border-checkpoint map built for fast 2v2 encounters. Cover, sightlines and short rotations turn a freight yard into a study of readable combat spaces.
Tap to align the rune and reveal a pathClick / Enter
Scattered islands. A sealed route.
Unreal EngineAcademic Project
Chaotic Rune
A fantasy adventure through floating islands and ruined temples. Rune gates and rotating mechanisms shape the route between exploration, puzzles and turn-based encounters.